Showing posts with label WOTC. Show all posts
Showing posts with label WOTC. Show all posts

Tuesday, January 17, 2012

D&D&Kids: It Works!!! (*phew*)

OK, call me vindicated... and greatly relieved!

We had some time a few weeks back and thought, "What the heck!" I pulled everything out and set up, printed off a couple of things, and set it all into motion. And I apologize now for no pictures. I forgot in the excitement...

Having read the comments of others, I tried to stick with the 3 S's:
  • Keep it Simple, 
  • Build a Story, and 
  • Give him some Support.
Keep it Simple
I kept it simple by going with AD&D 2.0. He picked up pretty quick that he has to roll a D20 for James (His PC) to hit, and a D8 for damage (long sword). I roll initiative at the start of battle and let it go. Using DM's discretion keeps it moving when it needs to move.

Build a Story that Gives the Player a Reason to Play
For the younger player, create something that gives them some buy-in, a reason to think what they do is important, and the belief that there is a sense of order to what happens. This works well DMing for older players, as well, now that I think of it...

There are some articles I have read on this (see my earlier post listing some of these) that suggest letting the player(s) choose what they want to do, what kind of characters to have, and how they go about it. In the words of Bill Lumbergh, "I'm going to have to go ahead and disagree with you there."

My experience is that, when given these choices, younger kids (5-8) don't have a framework in which to create anything from the D&D 'verse. They may know some fantasy tropes, but may just as well go for the Pirate King and the Fairy Princess go to rescue the Care Bears from Barney the Dinosaur (not that anyone should be left in the clutches of Barney).

Take some control. Make decisions. Take their desires into consideration, but don't make it a free-form, "Everybody is a Winner!" cakewalk that gives no sense of effort required  to earn the reward.

Our World (and its Cast of Several)

I am using the country of Karameikos in the Mystara world for this adventure. This allows for lots of good background material as his character progresses (and he gets older). His character, James, grew up in Creekfield. This is a small (made-up) town about 40-50 miles west of Verge. Essentially, this allows a nice, backwoodsy, wilderness area in which he can adventure. His mom, a retired warrior (L9, half-elf fighter), is the town sheriff (and the as-of-yet unneeded deus ex machina savior from an inevitable bad ending). His dad, now deceased, was an elf, thus allowing James to be a half-elf (as he informed me he wanted after I finished getting him set for being human).

He also has some friends with whom he can adventure. They are the rogue, cleric, and mage to his warrior (I am soooo glad he does not know the terms "Tank" and "Meat Shield", much less "caster" or "healer"). They keep him out of trouble and also serve as ideas of what else is out there in the way of classes. As with lots of MMO or non-MMO RPGs, starting out as a warrior (to cut your teeth, if nothing else) is recommended to let the player understand some of the basics.

The town, itself, is in a quiet backwood. It is adjacent to hills, forest, and mountains (lots of good adventure material there). There are fields, sheep, and cattle in the area and most townspeople are farmers. Just over a half-day's walk through fields and hills is a logging/forestry village on the edge of the forest. I have dropped some light hints, but the cat is not yet out of the bag that the folks in the camp are true lycanthropes - undead and were-'s go with the territory in Karameikos.

I initially created some ideas for some different locales in the forest:

  • A cave in the woods that has been the camp of some bad guys,
  • A abandoned ruin of a fort nestled on the edge of the mountains, 
  • A small camp used by the loggers, and
  • A small druid hovel.

Between these locations and some random encounters, we have started to play some short adventures (he still calls them missions!). The local kobolds now know to run. We have learned of an apparent plot by some gnolls and goblins to start trying to move in and cause problems. The cleric is of great help fighting skeletons - skeletons that may or may not be somehow part of the gnoll/goblin plot. We have also learned that ogres are stupid but may carry nice things on them.

I will talk more next time of some of my steps to prep for all of this nonsense and how I set up and tear down within minutes. Hint: Not having to worry about Doritos and Mountain Dew is a big part of that!

Monday, December 19, 2011

D&D&Kids - Setting up

OK, it's been years since I've DM'd. Most of this is old hat, however. Now, keeping in mind that this will be in 2nd Edition, we are going to be treating this old-school...

DMG? Check!
PHB? Check!
Monstrous Manual? Check!

Good! Ready to start... OK, now... I have pencils and paper and a crapload of dice - a few being amongst my oldest possessions...

Now, I would want to start making copies of character sheets but I don't feel like using a pencil and paper for everything and I want to make sure that the computer will help out the best it can. Unfortunately, most of the various spreadsheet-based sheets or other software packages out there are for 3.0, 3.5, or 4.0. Most of the 2nd Edition Character generators have disappeared from the Web.

It's a good thing that I have a long memory for some things. Back in 1998, TSR came out with a software package called the Core Rules CD-ROM 2.0. Unfortunately, this has been out of print for over a decade... and copies on the open market (for a thirteen-year old piece of software designed for Windows 95!) run in the $70-$100 range...

It's also a good thing that the BitTorrent Protocol started started up since then! If you know what to look for, then you can find what you need floating around in the Pirate Bay. Normally, I'm not much for piracy, but in this case, I'll give it a shot!

The Core Rules CD-ROM includes a number of tools:
  • Two (count 'em, two!) map-making programs. One is simpler than the other, but both are essentially drag-and-drop, map tile, graphics programs. 
  • A bookshelf of almost all of the 2.0 books - in RTF format, but they are there.
  • A Dice Roller (I have always shaken my head at these)
  • An Encounter and Treasure generator
  • A Character Generator! PCs, NPCs, Dice rolling methods, save 'em, level 'em up... you name it!

Using this package, I can create characters for James of Riverfield and his friends (NPCs I can use to round out the party and save "James" from himself). I have also saved a version of Antha, James' mother (and my wife's character from long ago), in case they really get their fat in the fire. 

Next time: Creating a world a seven-year-old will enjoy!

Thursday, December 15, 2011

D&D&Kids - First in a series

OK, I'm a nerd. I think you may get that by now - especially if you check my Facebook profile. To clarify, I am a Star Wars watching, Lord of the Rings reading, D&D playing, computer programming, high school band marching nerd.


Anyway, I am now raising a pair of kids who are congenitally resigned to be nerds as well. My (almost) 7-year-old lives, eats, and breathes Star Wars, Harry Potter, and anything having to do with dragons. The great thing is that he not only wants to watch the movies and shows, he wants me to read them to him. So far, we are through Harry Potter to Goblet of Fire (waiting for him to get older til we read more). We are in the middle of Lloyd Alexander's Chronicles of Prydain (one of my favorites from my youth). We are now safely in the realm of reading "grown-up books." He still likes looking at picture books, but he is definitely able to deal with the big books.


He has also been playing a few different Kids MMOs - Legos Universe (clunky and shutting down in January 2012), Free Realms (Sony Online, slick, but aimed at tweens), and Wizard 101. Wizard 101 is our overall favorite - especially since all of the NPC text is spoken to you and there are directional arrows for your quest objectives. 


So, one day when he was browsing through my old Monstrous Manual (he loves all of the art and reciting the monster names and alignments... I have NO idea), we started talking about D&D. We talked about me playing. We talked about his mom and I playing (and how our first big fight was because her character died while I was DMing...). One thing led to another and we decided we would play over Christmas break. Immediately, I started yearning for those halcyon days of my youth, hanging out at a certain Junior High teacher's home with about 15-20 other gamers while we beat up spiders, met gods, and made mischief with paper, pencil, and dice. My folks SO did not know what to make of me.


So, I start pulling out my old 2nd Edition books. I am going with 2nd Ed. simply because I don't have any later books except for the 3rd Edition Players Handbook. Besides, from everything I know of 3rd Edition and have heard of 4th Ed., they are all a bit too much for his age - "crunchy," if you will.


If nothing else, there is a HUGE volume of resource material for cheap online, if not on your bookshelf. I happen to have collected a pile (a couple of shelf feet) of 2nd Ed. stuff way back when, so I am set for background - not that a 7-year-old needs much more than to be given a simple hook and to be asked what he wants to do. I figured that much even before I began looking online for ideas from others.


If you are looking at doing something like this, I would recommend reading through the following: 

I'll let this go for now. As you can guess, I have much more to talk about - and I hope to get more in as I prep and we play!

Cheers!